AR/VR in Education
Immersive and innovative digital tools such as 3D learning environments, virtual reality, augmented reality, and mixed reality facilitate experiential learning that allows students to grasp theoretical concepts faster and in greater depth. Immersive learning enhances the learning process by adding content that is interactive and engaging, allowing for experimentation, practice and learning by doing. This greatly appeals to an insatiable curiosity residing in young learners, and due to the possibility of multiple instances of connecting with key concepts, enables learners to work at their own pace and to their level of proficiency.
K-12 STEM Solution
The growing affordability of cutting-edge immersive technologies is driving forward decisive shifts in ameliorating educational ecosystems around the world. Until now, the concept of 3D classrooms involved expensive hardware, passive consumption of 3D content, and a depersonalized mode of learning. All that is about to change with the availability of quality VR, AR and MR content, grounded in solid pedagogical practices, and aimed toward developing cognitive skills in students and empowering them as agents of their own learning in the 21st century. The adoption and integration of VR in education signals a much-needed shift away from learning that is too abstract and disconnected from practice, thus empowering young learners around the world by providing access to an immersive learning experience that is engaging, interactive, and personalized.
Veative offers an immersive learning solution which is comprised of the world’s largest interactive, curriculum-aligned, AR/VR library for STEM (550+ modules). This is achieved by combining kinesthetic, auditory, and visual experiences, creating opportunities for experiential learning.
These modules can be mapped to any curriculum, and may also be localized (translation and voiceovers into any language).
All modules have been designed with a defined learning objective, attention to a core concept, and formative assessment. Education is part of our DNA, and that very clearly manifests itself through our educational modules.
Veative VR modules are designed with both learner and instructor in mind. Each module attends to one, discrete concept or teaching point. Simulations typically immerse the learner in that concept for approximately 10-15 minutes, allowing them to connect with that idea experientially, with full control of the pace of learning, and without distraction. Each module is designed to best engage the student with that concept, using gamification where beneficial, but incorporating various methods of delivery within the virtual environment. These range from scientific labs, to discovery sessions (breaking apart the constituent components of the heart), interactive walk-throughs, and so on.
Teachers can too often be thought of as being held at an arm’s length with VR, but we strive to connect the learner, teacher and concept. Instructors are able to retrieve learner data (activity data and assessment scores) via the Teacher dashboard on the Veative learning management platform. If running a group of students through a module together, the teacher is afforded some amount of control of that session, such as the ability to pause all headsets at once, to regain control over a rambunctious class. When ready, the teacher can allow the students to carry on from where they were. There is also an ability to see into a user’s headset during a lab through our monitor function. We always want to ensure the teacher is connected in some way.
All modules are created using the three points shown previously, ensuring that teachers are not encumbered with creating lesson plans, writing assessments, scoring these, and so on. Optionally, teachers can create further expansion exercises outside of the VR environment.
- Immersive experiences stimulate and motivate learners, resulting in positive learning experiences
- A virtual environment strengthens the connection between the learner and a concept, improving recall and retention rates
- By actively engaging in the learning process and having actual/virtual experiences, the enjoyment levels of the lesson increases, resulting in increased motivation and participation
- When learners are immersed in a virtual environment, there is far less distractions such as classmates and phones, resulting in increased confidence to safely concentrate on the core concept, to a much deeper level
- Removes logistical challenges (can take the class into a plant to study photosynthesis)
- Analytics provides deep insights about student learning gaps