Singapore is in the house. That’s right, Veative, a virtual reality company headquartered in Singapore with offices in India, USA, UAE, and Egypt, has hit the VR market with notable fanfare. Veative is a joint effort by two respected digital learning organizations – Piron Corporation and Almotahida Education Group – in a new and growing partnership that advances 3-D, VR, AR and MR in learning.
Veative (apparently a portmanteau combining “virtual reality” and “creative”) brings to the table a number of ‘differentiators’ when compared with other players in the ed market:
- Veative offers interactive VR modules that include 3D models (learning objects, we call them), 360 videos, simple and complex simulations, as well as accompanying assessments.
- They offer both Internet and local (offline) delivery options (students and teachers can choose to download VR content from the online store or from a local [offline] content access point.)
- Veative features greater interactivity than their competitors, integrating the use of handheld controllers throughout their content for interactivity purposes.
- They offer a free creative VR learning app, more than 50 free lessons for schools, and some wonderful virtual labs and simulations, which are especially valuable for online learning programs. Veative’s VR modules are now available for Middle School Math and Science, and High School Biology, Chemistry, Physics and Mathematics. All lessons are currently available in multiple languages, as well.
- Veative offers a complete ecosystem of surrounding value, including a comprehensive VR curriculum, mapped to the curriculum; VR Learn, a content delivery app for students (students can organize existing VR modules and add new ones in their own library); a teacher tablet with a management control app (teachers can control student screens or can install/uninstall and launch VR modules remotely on student devices.)
- They also offer VR headgear options, a wireless classroom router. a lockable/rollable charging/storage unit (called a ‘trolley’), reporting and analytics features, LMS integration, and insructional support (an in-house team of education experts available for advice and lesson/module design)
Ankur Aggarwal, CEO of Veative, reasons: “Content is a key pain point for adoption of VR.” He predicts: “We look forward to extending our 400+ apps in STEM to breadth across new content areas, including coding, language learning, and apps that are cross-curricular.”